Pirate Level

         This was a month long project I did in collaboration with two other artists, Cristian Thompson and Stephen Elliot. The goal was to make a playable pirate themed game level using UDK, ZBrush, and Maya respectively. I worked in dual capacity as both a Lighting Artist and Modeler/Texture artist on this level.

- Lighting Artist
  • Created lights, shadows, fog and baked lighting for the map
- Modeler/Texture Artist
  • Model high-res and low-res game models
  • UV and texture level assets (Maya and Photoshop)
  • Decal materials and animated textures
  • Placed assets into Unreal

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